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Paper Sound Machine


All roles from conceptualization to delivery

Personal Project with a porpuse of creating a motion design piece that could do a product showoff, working from the modelling to rendering and even sound mixing. Playing around with some Houdini effects i went in and tried


STYLEFRAMES






MAKING OFF


This project started when i challanged myself to do a motion video, i knew that i wanted to focus more on the visual and the sound, what could go well in music, so i didnt take too long to just go for a simple object that reproduces music when you give this pokadot lines. i started to visualize different ways to do this music based on a ‘small’ orchestra that goes wild. Giving some narrative with introduction climax and closing withing a small video time.


i started with hard surface moddeling, i wasnt too scared of using alot of poly but i still wanted to keep it relatively clean 
started drawing a bunch of different things that could be used in the sheet of paper, but in the end i really wanted to portrait the name written on it, so this images were pretty much video game





I went on into doing some keyframes with the camera and already some material exploration.

With the usage of Houdini i went on into doing the paper simulation and then finalizing the rest on Blender